![]() The tragic story of this man came to an end. "These hardened hands will never again make anything right neither for Marin, nor for anyone else. The following text will appear when the game ends and Marin is dead. He kept the action figure on his workbench but never found the courage to look for its previous owner." Although he remained plagued by the survivor's guilt, he set about rebuilding his life and soon he was running a small repair business, again. ![]() "Marin cheated death again and saw the end of fighting. And one winter afternoon, the entrance bell rang and the familiar smile has once again filled Marin's workshop - and his life - with light." His efforts proved futile so he rebuilt his house and kept the action figure in the shop window. "Surviving the war, Marin set about finding the boy who once brightened his day. The following text will appear when the game ends and Marin is alive. Can steal supplies and leave when he is depressed.I wish I had taken that job." Characteristics I grabbed the sheets and tried to, tried to, you know. I figure they couldn't force the shop door, so they just tossed a Molotov through the window. They came for me when I was upstairs with my wife, fast asleep. I wish I knew those customers wouldn't take 'no' for an answer. "I was asked to make a set of burglary tools. The toy I found in the street after all went to hell." I fixed it - trade secret - and then he saw it, his smile lit up the whole room. Oh my, I said, this is serious, and his eyes welled up and I had no heart to turn him down, so I just told him to return the next day. "One day a little boy brought his action figure with a broken arm. I had a hard time living off my workshop, customers were dropping by once or twice a day, mostly like that old lady who had been using the same iron since she was a young bride and the world was brighter. In the past, they just tossed out anything that broke. I wish it was equally simple with mine." Marin's Story Given enough time, I can make this place look almost like a proper home. I know how to make tools, furniture, stoves, heaters, whatever. And I don't waste material - all of them. Any worthless trash lying around? I can make plenty of useful stuff out of junk. In the code, Jewelry is referenced as "TradingItem"."Something broke? I can fix it. On the second visit of the location the items in the kitchen will not be considered as stolen. ![]() ![]() Port possible 1 Jewelry in the kitchen room (a Lockpick or a Crowbar is needed).(After finishing Agata's 2 quests, Nikola will later come back with 1 Jewelry to return favour) It is also possible to obtain Jewelry from special events by helping your neighbors.Ruined Block of Flats (at the top floor - you need a saw balde).Killing them will result in negative karma) The Samuel Institute (2 at the basement - you have to get past 2 hostile NPCs first.Airport (2 on the top floor of the building with two soldiers on the far right - no lockpick/crowbar needed, 1 behind rubble in the top left corner of the entrance building behind a rubble).Ghost House 1 Jewelry: Left room on the highest floor, a Lockpick or a Crowbar is needed.Construction Site (sniper scenario) (1 in a locked cabinet on the right side on the 4th floor).Quiet House (2 from the body of the elderly woman, if the player murders her.).Ruined Villa (inside a room on 2nd floor with Saw Blade).A 4th Jewelry is in the bed in the second room on ground floor. Central Square sewers, after unblocking 2 rubble piles and unblocking a barricaded door, 3 Jewelry will be found inside 2 containers in a secret storeroom area.Looted Gas Station (basement accessed by note-reading and Saw Blade).Warning - stealing from the box will cause two homeless men to attack) ![]()
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